Kyokugen Dasshutsu Adv: Zennin Shibō Desu | |
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Japanese cover art. Characters, from left: Phi and Sigma. |
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Developer(s) | Chunsoft |
Artist(s) | Kinu Nishimura |
Series | Kyokugen Dasshutsu |
Platform(s) | Nintendo 3DS Playstation Vita |
Release date(s) | |
Genre(s) | Visual novel |
Mode(s) | Single-player |
Rating(s) |
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Kyokugen Dasshutsu Adv: Zennin Shibō Desu (極限脱出ADV 善人シボウデス Kyokugen Dasshutsu Adobenchā Zennin Shibō Desu , commonly translated as "Extreme Escape Adventure: Good People Die"[1]) is an upcoming visual novel developed by Chunsoft. It is a successor the Nintendo DS title 999: Nine Hours, Nine Persons, Nine Doors and is being created by the same staff.[2] The game contains full voice acting,[2] and is rendered in 3D models, rather than 2D sprites like its predecessor. Though the story is self-contained, it contains several references to 999: Nine Hours, Nine Persons, Nine Doors.[3]
Contents |
The game relies upon nine characters introduced at the start of the game. Each of the characters wears a numbered watch that identifies them, as well as keeps track of their score in the game.[4]
Sigma, the main character, is kidnapped and awakens in an elevator with a girl named Phi, who seems to know him. Zero 3, a talking rabbit,[4][8] appears on a computer monitor in front of them, which causes them to flee the elevator; the pair find themselves in an abandoned warehouse alongside seven other people.[4][8] Their goal is to escape the building. However, they find themselves enrolled in a game known as the Nonary Game: Ambidex Version,[3] which relies on a system called "Bangle Points" ("BP"), which are won by cooperating with or betraying other players. A player is allowed to leave the warehouse if only they possess nine BP; however, if a player's BP reach zero, they are killed by a lethal injection.[1]
There are two main types of gameplay in Zennin Shibō Desu. As a visual novel, the game primarily involves interacting with non-player characters and making choices that alter the outcome of the story. In Zennin Shibō Desu, the player is given the additional responsibility of choosing whether to betray a character, or to cooperate with them.[5] If both characters choose to cooperate, they both gain BP. However, if one character betrays another, the character being betrayed loses points while the traitor gains a greater amount of points.[5] If both characters choose to betray, no points are gained or lost. The plot and ending of the game will vary depending on whether the player chooses to betray or cooperate with other characters.
The game also contains various puzzles, in which the player interacts with the environment in order to escape from a room. Solving puzzles can drastically alter the environment of a room. If the player fails a puzzle too many times, the characters in the room with them will offer hints on how to complete it, eventually revealing the solution to the puzzle.[3] However, Zennin Shibō Desu also introduces a slightly harder difficulty to the game in which during puzzles, the non-player characters will not give hints.